DevLog post


Additional features beyond basic ones: 

Ball gets faster with each hit, as well as making the players and itself smaller. These are reset after a rally.

Paddles feature unique animations for hitting while moving up or down, or hitting while staying still.

Moving downwards will always bounce the ball downwards, and moving upwards always bounces the ball upwards.

Ball moves in random direction except for angles near vertical, to prevent stalemates or very slow rallies.

Ball resets when lost offscreen.

Paddles can't leave.

Score in UI.

Winner at 10 points.

Return to menu on win.

Versus CPU mode.

Sound and music.



Sprites from Street Fighter obtained from The Spriter's Resource

https://www.spriters-resource.com/arcade/streetfighter2/

https://www.spriters-resource.com/snes/streetfighteriistreetfighteriiturbo/

Sounds from Super Smash Bros. Ultimate from The Sounds Resource:

https://www.sounds-resource.com/nintendo_switch/supersmashbrosultimate/

Font: https://www.dafont.com/retro-gaming.font

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