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Devlog
Devlog 6: The Official Launch
October 18, 2023
by
TasteDee
Many new features have been added leading up to the intended launch date. We expanded from the boss creation into a fully fleshed out game demo with clear beginning and end. An additional game goal wa...
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Devlog 5: Final Boss Level
October 13, 2023
by
TasteDee
Boss Level Design and Process Forming concepts for the boss level was initiated with group dialogue and the exchanging of ideas. The collaborative approach formed the basis of a ‘flesh wall’ creat...
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Devlog 4: The Second Level
October 13, 2023
by
Flynn Delta
The Second Level The second level has a slightly different design approach than the first, bringing back some of the complexity that was attempted in level one before testing. This time however, there...
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Devlog 3: The First Level
October 13, 2023
by
Flynn Delta
The First Level We have made a lot of progress since the last devlog, including running a testing session with the rest of our class. A near-complete version of level one was the testing ground for ga...
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Devlog 2: Gameplay basics
September 21, 2023
by
Flynn Delta
Gameplay basics This week we've been working on art direction and the core gameplay beyond simple movement for the player and enemies. Enemy Kaitlyn has made good progress on the enemy model and is mo...
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Devlog 1: Foundations
September 11, 2023
by
Flynn Delta
Incrementum Incrementum is a small horror FPS being developed as a university project by a team of four. Concept statement A parasitic fungus has invaded your space station and transformed your crewma...
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